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Threshold
Lower threshold means more distant objects are sonified; higher threshold keeps only near objects.
Volume
20%
Use WASD to move · arrows to rotate
Auto threshold enabled
Maze camera (first-person)
Tip: stand still and use Shift + ↑/↓ to tilt the camera. It recenters when you move.
Depth frame (16×16)
Right map is 16×16 depth derived from the left view (red = near, blue = far).
You can get an idea of what it would be like to detect depth and positions without actually seeing — like the blind people we are working with.
1
Start the demo
Press the button to activate audio and the simulation.
2
Move around
W/S or ↑/↓ forward/back · A/D strafe · ←/→ rotate.
3
Tilt the view
When standing still, hold Shift + ↑/↓ to look up or down.
4
Listen
Depth becomes sound. Headphones are highly recommended for stereo cues.
Try closing your eyes and make it a game: walk through a corridor without colliding.
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